eSports Report
eSports Report
A brief look at eSports and what the future holds for the global phenomenon, courtesy of caytoo’s popular Sports Report series.
Key Points
- Professional eSports organisers and game publishers organise over 500 leagues and competitions
every year for individuals and teams to compete in. - Teams consist of the world’s best professional gamers who compete around the globe in game
specific leagues and competitions. - In 2018 the eSports audience was 380 million people worldwide. This is expected to grow to 600
million by 2023. - eSports viewership and prize money has already surpassed those of well-established sporting
competitions worldwide. - Total eSports revenue in 2019 is expected to be more than $1b with sponsorship being the main
driving force behind this astonishing amount. - eSports teams and competitions have already attracted sponsorship from major global brands.
- Traditional sports like football, basketball and motor racing have the opportunity to attract a new
generation of fans via simulation sports games. - Current trends include the rapidly expanding Asia eSports following and the rise of mobile eSports
with participation via mobile phone devices.
Contents include:
- Executive Summary
- Key Competitions Structure
- Key Teams
- Audience
- Revenue and Growth
- Sponsorship Analysis
- Trends & Opportunities
- Convergence of Sports & eSports
- Executive Summary
The eSports Sports Report is available via one of three packages which you can subscribe to by contacting Anya via alex@caytoo.co.uk or 020 3176 8131.
For an example of a full Sports Report, see our Skateboarding version